Among Us IRL › Rules guide

How to play Among Us in real life at home

Make your living room the meeting point and the rest of the house the task map. Crew members follow their phone lists. Intruders pretend to belong. This guide takes you from a task pack to the first accusation, using Sus Party’s actual rules.

Before the game

From an empty room to a playable game

Each player needs a phone browser and internet. Start with shared areas and materials that you already have. A larger Reactor screen is optional. The host can create a phone-only room.

  1. Choose a safe zone

    Choose approved rooms and mark private or restricted spaces out of play.

  2. Set the meeting point

    Pick one place for every meeting. Choose one clear signal to start a meeting.

  3. Pick the intruder count

    The game settings recommend one intruder for 4–6 players, two for 6–10, three for 10–15, and four for 15+.

  4. Prepare the task list

    Open the generator with your rooms and player count. Review each task and supply its materials before you save the pack.

  5. Create the room and invite friends

    Select “Use these tasks in a new game,” create a room, and select “Import generated tasks.” Review the settings and share the code.

Set the meeting point, walking pace, and silence rule for eliminated players before you start. Sus Party requires at least three task entries per player before the game starts. The task generator offers presets for classrooms, vacation houses, and other venues.

Sus Party host settings with one intruder selected and the Open Room button.
Choose the roles, then open the room.
Sus Party lobby with ten fictional players and a ready task list.
Ten friends. One room. Nobody has an alibi yet.

Example games with fictional players. Select a screen to view it full size.

Roles

What each side does

Crewmates

  • Complete tasks from their phone list.
  • Call meetings and share useful observations.
  • Vote to remove intruders.

Intruders

  • Act like crewmates and keep their role hidden.
  • Use the in-game actions that the host enables.
  • Try to reach parity with the living crew.

Keep sabotage inside the app. Use shared, host-approved materials for physical tasks.

Sus Party crew screen with an assigned real-life task and the slide-to-complete control.
A task, a location, and a reason to look busy.
Sus Party intruder objective screen with the Enter Vent control.
The intruder has a different mission.

Example games with fictional players. Select a screen to view it full size.

Sample round

What one round can look like

  1. Start with eight players

    Choose two intruders, which matches the game settings recommendation for six to ten players.

  2. Complete tasks in public rooms

    A crewmate counts coasters at the dining table, records the count, and slides to complete the task on their phone. An intruder needs a convincing reason to be nearby.

  3. Call a meeting

    A living player calls a meeting. Everyone gathers in the living room. Ask who saw whom, where they were, and whether their task explains it.

  4. Submit votes

    Players vote from their phones. A tie or a total below the threshold results in no ejection.

At the task goal, Sus Party reveals the names of living intruders. The crew still needs to vote out every intruder to win.

You know the round. Now prepare the rooms.

Open the eight-player house preset, swap in your real areas, and review the task list. The saved pack carries into host setup.

Free browser game · No account or install · Everyone plays in the same place

Meetings

How meetings and votes work

A living player can call a meeting during a round. Everyone goes to the agreed point and discusses observations before they submit votes.

Sus Party uses a three-minute vote timer by default. Living players can vote for a player or veto the meeting. The host can change the vote threshold in settings.

The default ejection threshold is 66% of living players. The app shows live totals by candidate, so votes become part of the conversation.

  • A tie for the top vote count does not eject a player.
  • A total below the threshold does not eject a player.
  • A veto from more than half of living players ends the meeting without an ejection.
  • Eliminated players do not vote in later meetings.
Sus Party meeting screen with player readiness and the slide-to-ready control.
Meet in person. Ready up on your phone.
Sus Party voting screen with named players, live vote totals, and a veto option.
Compare alibis, then choose your suspect.

Example games with fictional players. Select a screen to view it full size.

Win conditions

How each side wins

Crewmates win

Vote out every intruder. Completing tasks reveals the living intruders but does not end the game.

Intruders win

Reach the same count as the living crew after an elimination, or let an active Reactor meltdown reach zero.

Host checks

Common host mistakes

The play area has no clear edge

Fix: Name every allowed room before roles. Keep private, unsafe, or restricted spaces out of play.

Tasks lack a finish check

Fix: State one room and one clear result for each task. Remove tasks that need private belongings or special access.

Eliminated players share clues

Fix: Set a silence rule before play. A dead screen does not stop speech, gestures, or hints.

Players disagree about votes

Fix: Explain the default threshold and veto rule before the first meeting. Sus Party shows live vote totals.

Players use real building equipment

Fix: Keep sabotage inside the game. Do not touch alarms, locks, breakers, vehicles, or appliances.

Access options

Offer a low-movement round

Ask each player what movement and task formats work for them before role assignment. Keep every task within a seated area or a short, step-free route.

  • Remove stairs, timed movement, and tasks that need a reach or grip.
  • Offer a spoken, typed, or pointing answer when a task allows it.
  • Do not use clues that depend only on color, sound, or small print.
  • Use the low-movement task preset as a draft.