Among Us IRL › Task ideas

Among Us in real life: task ideas for your rooms

A task gives a crewmate somewhere to go and an intruder an excuse to follow. Pick short jobs that fit your space, then spread them across the map. Each example below names the room and the result that counts as complete.

Use paper or a personal note for counts and titles. After each task, slide to complete it on your phone.

Sus Party trusts players to mark tasks complete and does not verify answers.

Use these ideas for a paper game, or add your favorites to a Sus Party list. No task needs a host reply.

Sus Party task editor with real-life activities assigned to the Kitchen, Living Room, and Hallway.
Every task has a place to happen.
Sus Party crew screen after one task completion, with the next assignment and shared task progress.
Finish one mission. Your next task appears.

Example games with fictional players. Select a screen to view it full size.

Turn the ideas into everyone’s task lists

Choose your areas and player count. Review the generated pack, select “Use these tasks in a new game,” and import it in host setup. You can edit the list there.

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Task list

Shared rooms at home

Use a living room, dining area, or approved hallway. Set out paper, cards, or coasters before roles.

Count the chairs around the dining table.

Place: Dining area

Done when: Record the count in your task notes.

Count the pillows on the shared living-room sofa.

Place: Living room

Done when: Record the count in your task notes.

Read the title of a book from the open shared shelf.

Place: Living room

Done when: Write the title in your task notes. Return the book to the same shelf.

Count the visible framed pictures on one approved wall.

Place: Living room or hallway

Done when: Record the count in your task notes.

Place four host-provided cards in one straight row.

Place: Dining table

Done when: Check that the row contains four cards.

Generate a task list for this setup →

Task list

Kitchen and dining area

Use visible shared items and a card with a short symbol sequence. Put the game materials on a separate table before the round.

Count the mugs on the open shelf.

Place: Kitchen

Done when: Record the count in your task notes.

Copy the three-symbol signal from a host-provided card.

Place: Kitchen table

Done when: Compare your copy with the card, then leave the card for the next player.

Name the color of the soap bottle beside the sink.

Place: Kitchen sink

Done when: Record the color in your task notes. Leave the bottle in place.

Count the magnets on the outside of the refrigerator.

Place: Kitchen

Done when: Record the count in your task notes.

Arrange three host-provided paper cups in a row.

Place: Kitchen table

Done when: Check that the row contains three cups. Leave appliances off.

Generate a task list for this setup →

Task list

Classroom task examples

Use a teacher-approved room and shared materials. Set out markers, index cards, and a symbol-to-letter key before roles.

Review the venue setup guide before you use these examples.

Count the markers in the shared supply cup.

Place: Classroom supply table

Done when: Record the count in your task notes.

Decode a three-symbol message with the teacher’s letter key.

Place: Classroom table

Done when: Write the three decoded letters in order. Leave the key for the next player.

Count the markers in the whiteboard tray.

Place: Classroom board

Done when: Record the count in your task notes.

Arrange three teacher-approved index cards in a row.

Place: Classroom table

Done when: Check that the row contains three cards.

Count the public posters on one approved wall.

Place: Classroom wall

Done when: Record the count in your task notes.

Read the time from the classroom wall clock.

Place: Classroom

Done when: Record the time in your task notes.

Generate a task list for this setup →

Task list

Vacation-house task examples

Use an approved living room or dining area. Set out a small tray with cards and coasters before roles.

Review the venue setup guide before you use these examples.

Count the cushions on the shared living-room sofa.

Place: Living room

Done when: Record the count in your task notes. Leave each cushion in place.

Count the coasters on the shared dining table.

Place: Dining area

Done when: Record the count in your task notes.

Arrange cards labeled north, east, south, and west into a compass.

Place: Dining table

Done when: Put north at the top, then east, south, and west clockwise. Shuffle the cards afterward.

Read the title of a game box on the open shared shelf.

Place: Shared game shelf

Done when: Write the title in your task notes. Leave the box in place.

Arrange three host-provided coasters in a triangle.

Place: Dining table

Done when: Check that the three coasters form a triangle. Return them to their place.

Count the open doorways from the meeting point without entering a room.

Place: Approved shared hallway

Done when: Record the count in your task notes.

Generate a task list for this setup →

Task list

Low-movement tasks

Use tasks at one seated table. Keep items within reach and accept a spoken, typed, or pointing answer.

Find two matching symbols among the host-provided cards.

Place: Table beside the player

Done when: Name or point to the matching pair. Leave the cards within reach.

Count three host-provided objects on the table.

Place: Table beside the player

Done when: Record the count in your task notes.

Choose one of two cards labeled A or B.

Place: Table beside the player

Done when: Record the chosen letter in your task notes.

Sort three large host-provided cards by number.

Place: Table beside the player

Done when: Check that the three numbers form an ascending sequence.

Name one object on the table and describe its shape.

Place: Table beside the player

Done when: Record the answer by speech, text, or pointing.

Generate a task list for this setup →

Host notes

How to choose a task

Name one place

State the room or surface for each task. Remove tasks that need a private room or a closed cupboard.

Give one finish check

State what the player records or arranges. A count, title, or clear layout gives each player a finish check.

Respect the venue

Set out shared materials before roles. Keep appliances and anything the venue marks private out of play.

Offer more than one format

Let players speak, type, or point to an answer. Remove movement or sensory requirements that a player cannot use.

The task generator has presets for houses, apartments, schools, vacation rentals, dorms, offices, and other spaces.